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  Final Fantasy XIV
Posted by: dillonthebunny - 04-16-2014, 02:47 AM - Forum: Gaming Discussion - No Replies

So..... Here we are.

Thought I'd restart this thread here as it's now out on the ps4.

So many questions!

So does anyone know if say I start in one town and say frosty starts in another if our paths will ever cross if we are on the same world?

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  Hype Website
Posted by: LegendaryWolfeh - 04-09-2014, 01:46 PM - Forum: Gaming Discussion - No Replies


Not sure what this is. But it's sony related :^)



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  Sell me Final Fantasy X/X-2.
Posted by: frostface - 03-29-2014, 02:21 PM - Forum: Gaming Discussion - No Replies

As the title suggests, sell me Final Fantasy X/X-2. Why should I want to play this game? As someone who's only experience with Final Fantasy is XIII, how is X/X-2 better? My own frame of references to the combat are YouTube videos and it looks to me (the uninitiated) to be just the same as XIII. I'm bracing myself to be put in my place about that last comment. Will I feel like a real badass by the end of the game after upgrading my character? Should I get this for the PS3 or for the Vita? Should I get it at all even? I figure we've enough Final Fantasy fans on this site who'd love to break this game down for me so here's your chance.

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  I have an important announcement!
Posted by: Spartan119 - 03-11-2014, 06:21 PM - Forum: Gaming Discussion - No Replies

Titanfall owns your face.

That is all.

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  Dark Souls 2.
Posted by: frostface - 03-08-2014, 10:43 PM - Forum: Gaming Discussion - No Replies

Dark Souls 2 is just a week out, anyone excited about it? I can't wait myself. I traded in the rather terrible Thief for a pre-order, though I knew I was getting this game from the moment it was announced last year. It'll be the last PS3 game I ever buy and probably will ever play, if I was to find out it was coming to PS4 I wouldn't bother with this version. Unfortunately though it's not coming to next gen systems.

Once the game is out, I'll be using this thread like the last Dark Souls thread for trading info on how to complete areas and other stuff that no doubt will be found online in Wiki's after the games release.

Roll on next Friday.

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  Lift the censorship
Posted by: Spartan119 - 03-07-2014, 12:00 AM - Forum: Feedback, Suggestions and Support - No Replies

We're all adults here. I should be able to say the F word if I want.

Not that I want to go around spewing vulgarities, but come on. Sometimes a well placed F bomb really punctuates things.

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  Now that we're in the digital age...
Posted by: Spartan119 - 03-04-2014, 07:43 PM - Forum: Gaming Discussion - No Replies

Should Sony and MS follow Valve's lead and emulate their sales model? I think so, and here's why:


Quote:Valve's Steam sales have always proven a great time for consumers to score some cheap PC games, but over the past several months, there's been some debate over whether these promotions are good for game developers. Some have argued that the major discounts devalue games, and end up hurting the industry in the long run.

But according to a number of developers that took part in this year's Steam Summer Sale, that doesn't seem to be the case. The teams who've discounted their games during this or previous Steam sales have found that the promotions not only attract more sales, but also generate more revenue and breathe new life into aging products.

Runic Games CEO Max Schaefer, for instance, tells us that while it's been almost three years since his studio launched Torchlight, Valve's Steam promotions have helped the game maintain healthy sales to this very day.

"We find that we get several thousand percent increases in units and revenue on the days of the Steam sales, and unit sales are usually about double the normal for a few weeks after the sales are over," he says.

This year's Summer Sale (which ended July 22) was particularly noteworthy for Runic, as it helped Torchlight hit its second biggest day ever in terms of overall unit sales -- not bad for a game that came out in October 2009.

And Runic's case doesn't seem to be an anomaly; Supergiant Games' Amir Rao tells us that these Steam sales have proven more lucrative than his game's initial debut.

"A lot of times we judge the success of a game -- and predict its sales -- by looking at its launch day numbers. Steam sales have made that delightfully impossible. Our launch day [for Bastion], which we viewed as very strong, is only our fifth best day of sales ever on Steam due to the power of the promotions we've had the opportunity to participate in," Rao says.

According to indie developer and Super Meat Boy co-creator Edmund McMillen, these promotions can increase sales to an almost staggering extent. His 2D dungeon crawler The Binding of Isaac, for example, saw sales multiply by five when it was marked down by 50 percent, and once it hit the front page as a temporary "Flash Deal" (for 75 percent off), sales multiplied by sixty.

Believe it or not, those figures aren't all that unusual. Valve's director of business development, Jason Holtman, says plenty of developers have seen their sales increase exponentially, giving them a very healthy boost in revenue.

"It's not uncommon for our partners to see [a] 10-20 times revenue increase on games they run as a 'Daily Deal.' Some titles really take off and see as much [as a] 70-80 times increase in revenue," Holtman said.
Is there a catch?

Despite the fact that Steam sales mark games down to just a small fraction of their usual price, the developers we spoke to don't think these promotions are devaluing games at all. Based on the data they've seen, Steam sales have only been a good thing for their business.

Sure, players will jump on the chance to buy a game for $2.50, but the developers have found that Steam consumers are still perfectly willing to pay full price for a game once the sales are over. The "race to the bottom" we've seen on the mobile markets just doesn't seem to be there on Valve's platform.

"While some may argue that [major sales] contribute to an industry-wide price deterioration problem -- where smartphone games have made people unwilling to spend more than $5 on a digital game -- [Steam sales] are a bit different," says Ken Berry, the executive VP of XSEED Games (Ys Origins, Ys: The Oath in Felghana).

"Rather than looking at it as a 'lost sale' when people wait for these Steam discounts, I think it needs to be viewed as reaching out to a new customer that never would have purchased your game otherwise."

Valve's Holtman says he's never noticed any negative consequences from these promotions. Instead, most games still see positive trends in their sales numbers well after the discounts are over. At the very worst, a game's sales will just revert back to what they were before the promotion began.

And of course, it's not only about generating more sales. Sometimes, you just want to make sure that people are playing your game in the first place, so they pay attention when you're building excitement for whatever comes next.

As Toxic Games' Daniel Da Rocha (Q.U.B.E.), puts it, "[When people] have the opportunity pick up a copy for next to nothing, this only grows the fan base around the game, so when we release new content or future games, we have a large community already there to market to."

For those still looking to reap the benefits of these sales, you're in luck, as Holtman says "there's no secret handshake a developer needs to know to get their title on the front page [during a sale]" – all you really need to do is put out a product that consumers want to play.

An old article, but still true, and it came up in a discussion I was having elsewhere. I know Beamboom has pointed out before that there are some differences between the ecosystems, and I agree to an extent, but publishers still have to compete with other publishers; EA still has to compete with Activision and Ubisoft, for example, whether they are on Steam or PSN.

Your thoughts? Valve has proven that steep sale prices not only help sales but overall revenue. Do you guys still want to keep with physical retail, trading in your games for half their value, or would you rather buy them for $5 and know that you have them forever?

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  Happy Birthday Dillonthebunny
Posted by: frostface - 02-15-2014, 12:02 AM - Forum: Off-topic Forum - No Replies

Happy birthday dude.

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  Franchise lick of paint
Posted by: Gabriel013 - 02-07-2014, 11:17 AM - Forum: PSXE Main Site Topics - No Replies

This is the article I am talking about


In my view I have 2 left field candidates, and although I agree with some of the suggestions I've read from the comments I have two very left field suggestions.

Knights of the Sky (Amiga 1200) and MechWarrior (PC)

I absolutely loved both of these games and would like to see them brought back with a new coat of paint but with NO gameplay changes.

Yes, technically both these titles are a little slow and ponderous in terms of gameplay but that was part of their charm.

KotS had completely open ended gameplay. Of course you start the mission with a specific goal be that destroy an enemy target or protect and allied target but you really could do whatever you want. When you started to get damaged, run out of fuel or ammo you only had to find an allied landing strip. Once you landed and turned off your engine you could end the mission... or restart your engine refueled, repaired and rearmed and take off again and carry on. You could spend hours just on one mission, amassing kills.

MechWarrior 4 specifically had my heart. As mentioned it was a slow paced game but then what do you expect from 60 foot machines. You had to carefully manage your heat whilst also being very aware of your surroundings. You couldn't just spin on the spot and twitch kill. You would need to line up your target carefully think about flanking and be mindful of the targets specifications. You might creep up on your enemy but if you are outclassed in power/armour/weaponry then you need to have an entirely different approach to how you try for the kill. It wasn't just a case of point-shoot-dead.

I would also give honourable mention to Frontier Elite 2 as I would love to have a more modern looking version however I stand by my earlier remark for NO gameplay changes.

I think any of the 3 above could be achieved in a PSN only title from an Indy developer and still be very enjoyable.

So friends, what would you like to see?

I want to keep focus strongly on single player too.

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  Last XBox 360 game
Posted by: Gabriel013 - 02-05-2014, 08:09 AM - Forum: Xbox & Xbox 360 - No Replies

I have a feeling I know the response level to this on the basis that the last thread in this was in 2012; I shall ask anyway.

What was the last 360 game you purchased?
If it was a long time ago then is that because there has been nothing released since which interests you? Multiplat purchase on the PS3? Simply not purchased any games at all for a while?

For me I believe my last 360 game was ME3 and I haven't used the console for quite a few months.

I have bought games since then but they have all been on my PS3 including a number of multiplats.

Thinking about it now, I don't know if I will ever buy any more games for that console. I shall keep it for my current small library but I doubt there will be anything exclusive coming out in the next year or so which will get me to open my wallet.

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